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Omit game reports that are not Native or Rosetta
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1 changed files with 32 additions and 16 deletions
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@ -18,28 +18,39 @@ import axios from 'axios'
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const statusesTranslations = {
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const statusesTranslations = {
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'Native': 'native',
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'Native': 'native',
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'Rosetta': 'rosetta',
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'Rosetta': 'rosetta',
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// 'CrossOver': 'rosetta',
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// '': 'no'
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// '': 'no'
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}
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}
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const statusesMessages = {
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const statusesMessages = {
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'native': '✅ Yes, Full Native Apple Silicon Support',
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'Native': '✅ Yes, Full Native Apple Silicon Support',
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'rosetta': '✳️ Yes, works via Rosetta 2',
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'Rosetta': '✳️ Yes, works via Rosetta 2',
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'no': '🚫 No, not yet supported only works on Intel-based Macs'
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// 'CrossOver': '✳️ Yes, works via Rosetta 2',
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// 'no': '🚫 No, not yet supported only works on Intel-based Macs'
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}
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function isPlayable(game) {
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return game.Playable.toLowerCase() === 'yes'
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}
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function environmentName(game) {
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return game['Environment'].trim()
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}
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function getStatusText(game) {
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if (isPlayable(game) === false) return '🚫 No, not yet supported only works on Intel-based Macs'
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// Match status to Sheet Status
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return statusesMessages[environmentName(game)]
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}
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}
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function parseStatus(game) {
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function parseStatus(game) {
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if (game.Playable === 'no') return 'no'
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if (isPlayable(game) === false) return 'no'
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// Match status to Sheet Status
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// Match status to Sheet Status
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return statusesTranslations[game['Environment']]
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return statusesTranslations[environmentName(game)]
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// for (const statusKey in statusesTranslations) {
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// console.log("game['Environment']", game['Environment'])
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// console.log('statuses[statusKey]', statusesTranslations[game['Environment']])
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// if (game['Environment'].includes(statusKey)) {
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// return statusesTranslations[statusKey]
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// }
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// }
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}
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}
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export default async function () {
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export default async function () {
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@ -63,12 +74,17 @@ export default async function () {
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for (const game of gamesSheet) {
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for (const game of gamesSheet) {
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// If there's no title
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// If there's no title
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// then stop
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// then skip this report
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if (game.Games.length === 0) continue
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if (game.Games.length === 0) continue
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// If there's no 'Environment' status
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// If there's no 'Environment' status
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// then stop
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// then skip this report
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if (game['Environment'].length === 0) continue
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if (environmentName(game).length === 0) continue
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// If this game is playable
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// BUT it's 'Environment' status is not in statusesTranslations
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// then skip this report
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if (isPlayable(game) && statusesTranslations.hasOwnProperty(environmentName(game)) === false) continue
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// Generate slug
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// Generate slug
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const slug = slugify(game.Games, {
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const slug = slugify(game.Games, {
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@ -104,7 +120,7 @@ export default async function () {
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name: game.Games,
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name: game.Games,
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status,
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status,
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url: `https://rawg.io/search?query=${encodeURIComponent(game.Games)}`,
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url: `https://rawg.io/search?query=${encodeURIComponent(game.Games)}`,
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text: statusesMessages[status],
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text: getStatusText(game),
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slug,
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slug,
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endpoint: `/game/${slug}`,
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endpoint: `/game/${slug}`,
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section: {
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section: {
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